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We’re Agency,
a new consultancy for game developers
and publishers.

We help you bridge the gap between what your game is and what it can be.
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Discovery
Analysis
Launch

External perspective makes games better.

Who are your players? Are you meeting their needs? What might reviewers say?
Our insights will allow you the time and resources to make the right decisions.

Agency Plays

No matter what point you’re at in the development cycle, we look at your game from a perspective trained by years of creative analysis.

We can see where you’re going, not just where you are right now.

Agency Analyzes

Our first report focuses on the tangible results of our first engagement with your work.

We won’t waste your time pushing ideas that aren’t for you. We clearly define where we see you in the market, what we like about your endeavor and what we’d change.

Agency Delivers

The result is an essential tool that guides development, helps team communication and informs investor meetings.

Our process is flexible to your situation, your needs and your game.


Wondering how it all shakes out?
Take a look at our most recent case study.

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Kelvin and the Infamous Machine

Building a more confident demo for a successful funding campaign

Argentinian developer Blyts dreamed of creating a classic point-and-click adventure about historical figures, a tribute to the warm and funny heyday led by the likes of LucasArts. But the team’s first demo foundered on Kickstarter, and the campaign was ultimately canceled after earning just a fraction toward its goal.

Agency’s process helped Blyts focus the project more appropriately toward adventure gamers, and helped implement clearer and more responsive interplay between the player and the world. With a more confident, lively and mature demo, the relaunched campaign was chosen as a Kickstarter staff pick, gained acclaim from the media and genre peers, and earned close to $30,000 against a $20,000 goal.

"Agency gave us a different point of view and helped us to get back on track with an improved and consolidated product."

Leandro de Brasi, Creative Director

View Project

Stay up to date with Agency for more case studies, industry tips and more.

Going to GDC? Meet Agency in 2015

Happy new year from Agency! We hope your dreams for 2014 came true, and if they didn’t, check it out! You get a whole new one ahead. We spent the last year working carefully and selectively with indies and small teams, getting up close with the challenges modern devs face executing their vision, meeting theirRead More

Congratulations, Blyts!

One of our clients has just had a wonderful success story with Kelvin and the Infamous Machine, a point-and-click adventure that’s a love letter to the classic days. Argentinian developer Blyts has just gone from this… To this! Read all about how we helped in our latest Case Study. We’re so proud to’ve worked with these folks.

Welcome to Agency!

For the past year or so, Agency’s been quietly working with all kinds of game developers, to provide perspective, support internal team communication and offer design criticism. We’ve built a really strong process of assessment and written reporting that scales to meet the needs of individual projects and teams — the best way I can describeRead More

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Interested in working with Agency?
Send us a message and tell us about your game.

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